Task

A Task is the basic gameplay mechanical element in the Star Trek Adventures roleplaying game rules system. It can be any action taken by a character in the narrative that is difficult but is neither guaranteed success or impossible.

Basic Task
When attempting a Task, the player declares what they want to attempt within the context of the narrative. The GM then decides what Discipline and Attribute stats apply and assigns a Difficulty level to the task. Once the GM has decided and declared these variables, the player then attempts the task:
 * Adds the relevant Discipline and Attribute values together to create the target number.
 * Applies a Focus if relevant.
 * Chooses how many dice they want to use to attempt the task. A player always rolls two dice by default and then can use various game mechanics to add more dice or otherwise improve their odds, usually by using the Momentum resource in some way.
 * Rolls the number of 20-sided die.
 * Any number rolled that is equal to or less than the target number counts as a Success. The player must roll a number of Successes equal to or greater to the task's Difficulty level.
 * A naturally rolled 1 is considered a Critical Success and counts as two successes.
 * A naturally rolled 20 is considered a Critical Failure and incurs a Complication, which is an additional difficulty above and beyond simply not succeeding at the task. If the Complication Range is more than 1, than a die roll result within the range incurs a complication. If the complication range is 2, then a 19 or 20 result both incur complications. A complication range of 3 incurs a complication on an 18, 19, or 20 result, and so on.
 * If the number of Successes is equal or greater than the Difficulty Level, the character succeeds at the Task. If the number of Successes rolled is less than the Difficulty Level, the character fails the Task. Either way, the GM adapts the narrative based on the task outcome.